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Own product, in development, browser prototype live

Auraheim

Auraheim gameplay, with the complete scene, quest panel and touch controls preserved.

Auraheim1 / 1

Auraheim gameplay with the character, learning quest and touch controls visible in a torchlit hall

A story-led 3D adventure connecting learning quests, exploration and combat.

In short

  • Why games: I'm learning game design, because I think future products will need gamified, interactive experiences to keep people engaged.

What I built.

I designed the game and built its rendering, character interactions, learning progression, combat and input controls with AI agents.

The engineering decision.

Connect completed learning tasks to gameplay rewards, with progress saved between sessions.

The result.

Auraheim and the Frostgate Road has a playable opening chapter.

How it's built

Alone, with AI agents.

How I build with AI agentsI specify the work with acceptance criteria. Agents build to the spec and verify it with tests and evals until they pass. AI personas from the target audience add hypotheses. I'm the human in the loop: I review what models can't judge, then ship or revise.

I simulate how players might react, using AI personas, to choose what to try in the first real playtests.

For the marketing, I'm building an animation pipeline: concept art to 3D models, refined in Blender with an LLM, then rigged and animated with AI from video of real movement.

Evidence and scope

Prototype requirements and verification

  • TypeScript
  • Three.js / WebGPU

A WebGPU-capable browser is required. The mobile/desktop design and screenshot do not establish performance on every device.

No player numbers or measured learning outcome are claimed.

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