Own product, in development, browser prototype live
Auraheim
A story-led 3D adventure connecting learning quests, exploration and combat.
In short
- Why games: I'm learning game design, because I think future products will need gamified, interactive experiences to keep people engaged.
What I built.
I designed the game and built its rendering, character interactions, learning progression, combat and input controls with AI agents.
The engineering decision.
Connect completed learning tasks to gameplay rewards, with progress saved between sessions.
The result.
Auraheim and the Frostgate Road has a playable opening chapter.
How it's built
Alone, with AI agents.
I simulate how players might react, using AI personas, to choose what to try in the first real playtests.
For the marketing, I'm building an animation pipeline: concept art to 3D models, refined in Blender with an LLM, then rigged and animated with AI from video of real movement.
Evidence and scope
Prototype requirements and verification
- TypeScript
- Three.js / WebGPU
A WebGPU-capable browser is required. The mobile/desktop design and screenshot do not establish performance on every device.
No player numbers or measured learning outcome are claimed.